1% fee, three ways
Every buy and sell pays a 1% fee. 0.50% stays in the bowl and mints nothing, 0.30% is the protocol fee, and 0.20% is the creator fee. 50 / 30 / 20 basis points inside 100.
Feed it, or it dies.
Feed it by buying. If the timer hits zero, holders split whatever USDC is left in the bowl.
How it worksAlive coins still have time. The graveyard is every coin whose timer already hit zero.
One factory holds every coin. People trade against a curve quoted only in USDC. Nobody withdraws the pool except through these rules.
Send USDC into the factory and name the coin. The full seed becomes the pool. There is no launch fee. The timer starts immediately.
A buy of at least 1 USDC mints tokens on the curve and adds time, up to a cap that grows with the pool. Smaller buys can still mint, but they do not feed the timer.
As time runs out, a seller payout slides from the curve price toward a plain pro-rata share of the bowl. It never pays more than the curve, and never less than pro-rata.
When the timer hits zero, trading stops. Every holder burns tokens for a pro-rata share of what is left. That is not a refund of what they paid.
Starting life and the life cap are read from this factory.
The figures in the cards are the published configuration. The panel under them is read from this factory, so a trade follows the chain if the two ever differ.
Every buy and sell pays a 1% fee. 0.50% stays in the bowl and mints nothing, 0.30% is the protocol fee, and 0.20% is the creator fee. 50 / 30 / 20 basis points inside 100.
Each account has a leaky bucket. Recent raw seconds leak at 0.25 per second. The next seconds count at 100% for the first tier, 50% for the second, and 0% after that. One account cannot keep a coin alive by itself.
The creator cannot sell the seed. At death that claim is cut in half (5,000 bps) and the other half goes to the protocol. Holders who bought on the curve claim their share without that haircut.
3–10 letters or numbers. Anything starting with USD is rejected, plus USDC, USDT, USDE, DAI, NEAR, WNEAR, STNEAR, LINEAR, ETH, WETH, BTC, WBTC, SOL, AURORA. Taken symbols stay taken after death. The minimum seed on the public testnet factory is 1 USDC. Launch storage is 0.06 NEAR.
Factory parameters are not available yet. Timer lengths show up here once the factory view loads. The fee in the cards is the published 1% split, 0.50% / 0.30% / 0.20%.
No. On testnet these coins are play money. tUSDC is a mock token with 6 decimals and a public faucet. A dead coin pays a share of what is left, not a refund.
A pro-rata share of the reserve snapshot. Late buyers can get back less than they put in. The creator seed is claim-only and that claim is cut in half.
A coin leaves the alive list when its timer hits zero. The starting life is read from this factory and shown on the empty state. Launch one, try the cycle on Get started, or open a ghost and read how it ended.
Open Get started and follow Try one cycle: connect a testnet wallet, take 100 tUSDC from the faucet (once a minute), launch with a 10 tUSDC seed, feed at least 1 tUSDC, then sell while it is alive or claim after the timer hits zero.
No. Seed tokens are claim-only. At death the creator keeps half of the seed share and the protocol keeps the other half. Ignoring fees, the creator breaks even only if the pool is about 4× the seed, because 1 / (1 − 0.5)² = 4.
No. Coins live in the factory ledger. Three read-only views use NEP-245-shaped names so other tools can read balances. There is no transfer method.
Hunger weight starts at the curve and moves toward pro-rata as time runs down, rounded up to the next 1/64 in favor of the pool. Feeding back to full does not instantly restore curve exits. A scar falls by at most one step per recovery interval.
Symbols are 3–10 letters or numbers, anything starting with USD is blocked, and these names are reserved: USDC, USDT, USDE, DAI, NEAR, WNEAR, STNEAR, LINEAR, ETH, WETH, BTC, WBTC, SOL, AURORA. A symbol is never reused, even after the coin dies.